![]() Tune you eye to see 80 in the third column of a 4 byte word, it's and important signature for a pointer. Pointers which refer to cached memory are in the 2 MB range:Ġx80000000 (00 00 00 80) - 0x801FFFFF (FF FF 1F 80) The PS1 memory addresses usually end in 0x80 Quote from: weissvulf on February 15, 2018, 05:22:33 PM I would try to edit them, 1byte or 2bytes at a time and see what changes. There's an obvious pattern counting up by 1 for each new character (04 > 05 > 06 etc)- perhaps progressing through a table list of moves. They are probably 1 or 2 bytes long (not 4) but I have seen such tables use 1bit tags. They are likely NOT full memory addresses, but maybe 'relative' addresses to look up combat moves in a table. That verifies that the names are listed at the END of each structure. EDIT: I checked, and they are pointers to the character names. The converter tool HERE should help you locate where these addresses are pointing to. The PS1 memory addresses usually end in 0x80 (aka have the highest bit set), so the first 4 bytes are a RAM address. If the variable length names are at the end of the structure (like Valendian says), the entries would look like this:į4210280 044A 0404 0404 020B. Keep in mind, the PS1 is little endian, meaning byte order is reversed. Other than the names and their fill, there are three 4byte chunks left. ![]() You can usually write over these 00s with more text, as long as you leave at least one 00 at the end. Like Valendian said, the 00s after the names are 'end-text' markers, filled to the next 32bit boundary. Because of that, if you use HxD hex editor, and set the view to 'byte group size=4', you'll be able to spot patterns easier. When playing in the future and you want to continue from your saved state, you can use File > Load State to load up the game from exactly where you last saved it.PS1 data is almost always aligned to 32bit chinks. You can save your progress in whatever point you like within the game, not only on the official checkpoints offered by the game. ![]() Instead, you’ll need to click File > Save State and then choose an empty slot. The integrated save system will not save your progress. Tip: Saving games on an emulator functions a little differently. The game will now run on the emulator and you can play the game freely. Step 2: return to Retroarch and hit File > Open. A ROM is essentially a virtual version of the game that needs to be loaded into the emulator. But now you’ll need to find the correct ROMs online. Your emulator will now be ready to play Tekken rom. After, double click the RetroArch-1.7.5-x86-setup.exe file in order to start the emulator. zip file to a location, for example your Desktop. Once you have finished downloading Retroarch, extract the downloaded. We’d suggest Retroarch – it’s open source, fast and one of the most frequently updated. Step 1: you can start by downloading a reliable and bug free emulator. The second component is the Tekken rom itself to play on the emulator. The first component is the emulation program which can imitate the psx OS and software. There are two components for playing a psx Tekken rom on your PC.
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